Weekly AGR Session: 12 June 2011

Hey people!

Less than 24 hours to go as we enter that arena, that place where fingers meet plastic (um the keyboard), and decisions are made. Should I go Red or Blue? What class should I pick? What should I do? And each decision has consequences. The triumph of victory, or the pain of defeat. The choice is yours, at that Grotto of Gore we all know as the:

What: Weekly AGR Session

Where: tastyspleen.net:26666

When: Sunday 22:00 GMT. Convert this to your timezone here.

Who: Snipers who want to test their skills.

Why: Because players with 300 Armour can survive a direct sniper hit. With Kev you can survive multiple hits, so only the most elite snipers can excel in the AGR environment.

MAP SCHEDULE

1. church (60 minutes*)
A tight scramble for power. Red will need to take advantage of Blues respawn delay.

2. frontlin (60 minutes*)
By popular demand, this map is a world upon itself, and will feature a special surprise – a guest player who doesn’t play very Often.

3. 2roman (60 minutes*)
Intrigue, and … bathing facilities. RR all the way!

4. 2fort5r (60 minutes*)
The Classic, who knows what will happen.

* times may vary depending on player numbers, vibe, and quality of teamplay.
—————

AGR VENTRILLO SERVER
78.129.193.9, port 4298, AGR (Red+Blue) channels.

DEMOS
Thanks to Sapphired, this Session (and previous ones) will be available for download here.
=================================

OMC’s tip: Chaps can’t chap if they are ‘psionised’.

WANTED: MODEL MAKERS
If you or someone you know knows about making Quake .mdls let me know, because there’s a special job that needs some Guru help to be done correctly.

See you all Sunday!

OneManClan

5 comments to Weekly AGR Session: 12 June 2011

Leave a Reply

 

 

 

You can use these HTML tags

<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>