Weekly AGR Session: May 8th 2011

Hey people!!

The Sessions have been VERY good lately, and last week was VERY good indeed. I still wish there was more teamwork, more use of ventrillo, and more organised strategy.. Over the next few weeks I’m going to resurrect the Dream Team concept (one fixed team takes on all comers), a concept that wasn’t really followed up on, but one that I think is essential to ensuring that gameplay perfection is achieved, and that we see more genuine artistry at that Den of Depravity we all know as the:

What: Weekly AGR Session

Where: tastyspleen.net:26666

When: Sunday 22:00 GMT. Convert this to your timezone here.

Who: Quake players of the year 2011

Why: Because we’re still here.

MAP SCHEDULE

1. alcatraz PREMIERE (50 minutes*)
We’ve all played this a few times pre-AGR, I think I’ll have to turn off AGR mode, otoh that might affect the scoring.. hmm.. look, lets see how we go. I have a memory of us playing it one day after a Session, and I don’t remember it being broken – we’ll see, if i have a chance to test before the Session I will. Re gameplay, I haven’t played alcatraz enough to make any suggestions, so feel free to use the comment section below if you have any have a strategies to suggest.

2. rock2 (60 minutes)
So many options, so many unexplored possibilities. This is one of the prime candidates for a Dream Team Match. Could 5 Gurus defend against all comers – 15+ players? Can technique overcome numbers? There’s only one way to find out.

3. unholyk PREMIERE? (60 minutes*)
I’m pretty sure it IS a premiere – again, I have limited experience with this map, so once again, put your instructions/suggestions in the comment section below. Yes, I like working to a plan.

4. well6 (60 minutes)
One strategy which I think has been having *some* success lately in well6 is ‘all out front’ D. ALL of Blue D outside, especially at the water tunnel entrance. Foyer D, some tanky dudes outside.. The only issue would be Red snipers .. but then Blue could use the middle area for cover. hmmm

* times may vary depending on player numbers, vibe, and quality of teamplay.
—————

AGR VENTRILLO SERVER
78.129.193.9, port 4298, AGR (Red+Blue) channels.

DEMOS
Thanks to Sapphired, this Session (and previous ones) will be available for download here.
=================================

OMC’s tip: Please spread the word about these weekly events – there are still Quake fans who don’t know about the Weekly AGR Sessions.

TF: CONCEPTS AND STRATEGIES (C) 1998
Allow me if you will, to take you on a strange journey… into the distant part – back to the beginning of TF. In 1998 I started writing a book about the then new mod ‘Team Fortress’, but when I showed the Gurus my work, I was in for a BIG surprise – they DISAGREED with quite a few things I had written. I was WRONG about many many things, and realising how newbie I was, I abandoned the project, but the resulting draft was saved, and I’ve decided to upload it HERE, for your reading pleasure. It might interest some of you to know that not only didn’t OMC invent RR D, I was actually skeptical at first, and had to be schooled by those who knew better.

DYNAMIRROR
Well this seemed to go very smoothly, in fact, I suspect most players either didn’t know about it, or forgot it was on. I think this is good, and I’m going to assume that the effect is nice and subtle, which of course it was meant to be .. until players get sloppy. It is indeed an iron fist in a velvet glove! 🙂

See you all Sunday!

OneManClan

6 comments to Weekly AGR Session: May 8th 2011

  • Nined

    Hello guyz, i’m 80% be out this session, due new farmer’s season, so OMC, could you please upload some good demos from this session.

    TY. Good luck guys.

  • OneManClan

    🙁

    What’s ‘new farmers season’?

    ps. yes all demos will be uploaded 🙂

  • Nined

    Custom TF AGR. Great detppack disarm by EMP grenage on North1 map
    http://youtu.be/SMwOVzB4QPc watch in HD

  • Nined is probably talking about the farming season like around where I am. I figured he means this is a busy time of the year and every good day is used by getting the work done. It will be busy for a while and then drop back off. Then get very busy again when Tobacco and Cotton crops are ready to be picked. 🙂

  • OneManClan

    Demos have been uploaded – a GREAT Session! Although we had 2 dud maps (alcatraz didnt allow red to score, and unholyk’s princess didn’t return), the substitute maps (qdeth3, and oppose1) were brilliant games! Well6 was ok, but kind of fizzled – only because the first three games were so intense – the intermissions weren’t enough, though i confess I (once again) had had only 6 hours sleep). I PROMISE next week I’ll get a full 8 hours! Thanks to all who were there, it was a VERY good Session!

  • Piper

    Yeah greatest ever session, I got the feeling that everything is going is going good

    1. qdeth3 was not easy, red was just everythere, rr offense snipers, sane haze attacks, crazy chaps.

    2. rock2 – everydays epic rock2 match. th map is realy huge. Fighing was everythere. It’s was like real battlefield.

    3. oppose1 – my fav map. Map realy made with a clue. RR def worked well. All D players was realy resposable for their positions and functions. Red were a bit shocked, but their attemts were really worth. I tell you – Haze was playing on blue, so less crazy attaks, only few ppl like KOP and other individial attemted to touch the flag. This map proof us – blue can perform teamwork and RR def exist (but not suitable for all game sitations and maps)

    4. well6 – i was really exhausted by prev 3 maps, but like 20 mins was good. Lot of individual action by reds.

    So i think that duration of the matches should be reduced a bit, just due real exhausting.

    See you later. GG. GL

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