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Minimal AttackersGoRed map requirements

  1. Make your map.
  2. Position an info_player_start, and info_intermission somewhere.
  3. Copy the text below, and paste it at the bottom of your *.map file
  4. Reload map, and move the entities from ‘0 0 0’ to where you want them, and adjust their angles.
  5.  Compile

 

// identify map as TF map
{
“classname” “info_tfdetect”
“origin” “0 0 0”
}

// blue team respawn
{
“classname” “info_player_teamspawn”
“origin” “0 0 0”
“team_no” “1”
“angle” “0”
}
// red team respawn
{
“classname” “info_player_teamspawn”
“origin” “0 0 0”
“team_no” “2”
“angle” “0”
}
// the flag
{
“classname” “item_tfgoal”
“origin” “0 0 0”
“team_no” “2” // team_no indicates which team can use the item
“goal_no” “2”
“items” “131072” //this needs to be set so the movingflag can work
“mdl” “progs/tf_flag.mdl”
“goal_activation” “693”
“owned_by” “1”
“angle” “-0”
}
// the cap spot
{
“classname” “info_tfgoal”
“origin” “0 0 0”
“angle” “-0”
“team_no” “2”
“goal_result” “2”
“goal_activation” “1”
“goal_state” “2”
“goal_effects” “3”
“spawnflags” “0”
“items_allowed” “2”
“netname” “Red Cap Point”
“count” “10”
“axhitme” “2”
}
// backpack for blue team
{
“classname” “info_tfgoal”
“origin” “0 0 0”
“mdl” “progs/backpack.mdl”
“noise” “weapons/lock4.wav”
“netname” “backpack”
“goal_activation” “1”
“team_no” “1”
“wait” “4”
“goal_effects” “1”
“armortype” “0.8”
“armorvalue” “50”
“health” “50”
“ammo_shells” “50”
“ammo_nails” “50”
“ammo_rockets” “15”
“ammo_cells” “200”
“ammo_medikit” “50”
“no_grenades_1” “2”
“no_grenades_2” “2”
“message” “”
}

// backpack for red team
{
“classname” “info_tfgoal”
“mdl” “progs/backpack.mdl”
“noise” “weapons/lock4.wav”
“netname” “backpack”
“goal_activation” “1”
“team_no” “2”
“wait” “4”
“goal_effects” “1”
“armortype” “0.8”
“armorvalue” “50”
“health” “50”
“ammo_shells” “50”
“ammo_nails” “50”
“ammo_rockets” “15”
“ammo_cells” “200”
“ammo_medikit” “50”
“no_grenades_1” “2”
“no_grenades_2” “2”
“origin” “0 0 0”
“message” “”
}

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