Stopping Escaping flags

MORE AGRv5 stuff:

DOWNLOADING DEMOS

  • You can now download demos directly from the AGR server:
    cmd demolist // gives you the complete list of demos
  • download demonum/the_demo_number (eg ‘download demonum/5’)

GOOD NEWS: They are titled by the date and time and map
BAD NEWS: There are HEAPS of them so.. hmm.. maybe there should be a system, some catalog of ‘the best games ever’.. to be discussed..

ROAMING SHEEP
The sheep in 2farms now roams!!! Experimental. Is this the future – roaming flags..to be discussed..

So, ready for two days of TF insanity at this weekend’s:

What: Weekly AGR Session

Where: tastyspleen.net:26666

When: Saturday AND Sundays 23:00 GMT. Convert this to your timezone here.

Who: You man, you.

Why: To test your limits.

MAP SCHEDULE: sewer1p & frontlin??

4 comments to Stopping Escaping flags

  • Jonan

    Perhaps allow full speed, items, abilities, whilst carrying flag, but have degenerating health and armour? -5 armour and health per second, for example.

    • OneManClan

      Well.. the last few weeks we had ‘no abilities while carrying the flag’, but aside from sprint, I’m not sure if using ones abilities/profession/skill helps Red that much. Re: Degenerating health and armour.. well hopefully it’s already being degraded via the carrier getting damaged by Blue.. Hm.

      I think the speed might be the main issue .. otoh the ‘extra slowdown’ we tried in the last few weeks is.. kinda ‘unfun’ imho. I don’t want to feel like a cripple, especially if its a BIG map. I *think* ive fixed the gren jumping, and fixing the airfist+flag bug, need to test further.

      What if … when the flag is taken, Blues ‘flag spot’ becomes … a teleporter to the Reds ‘capture spot’?!? Hm..

      • Jonan

        Perhaps if you lose an additional 10 movespeed for each second you carry the flag. So the longer you have the flag, the “heavier” it gets, and the slower you get.

        You would still have a good 5-10 seconds before movement is annoying.

        Or just a timer for X seconds before flag slows you.

        • OneManClan

          I dunno…we still want it to ‘feel good’ holding the flag… ie a reward.. rather than a ‘punishment’… This is of course exacerbated with FR D, where once a Red has the flag, Blue has the futile job of chasing the Flag Carrier who might have sacrificed a lot of armour to get some (well deserved ) speed. With proper RR D, there IS something stopping flag carriers from just running out, and fast Flag Carriers (who are less well armoured) are less of an issue.

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