Weekly AGR Session: 13th Jan 2013

Beltan’s version

Einherjar’s version.

What: Weekly AGR Session

Where: tastyspleen.net:26666

When: Sunday 22:00 GMT. Convert this to your timezone here.

Who: You

Why: We don’t really need a ‘why’ here, do we?

MAP SCHEDULE = see the vid!
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AGR VENTRILLO SERVER
We use a voice chat ventrillo for voice chat during AGR games. Download it, install it, and connect to 78.129.193.9, port 4298, AGR (Red+Blue) channels. Password is sent to those on the AGR Mailing List, but if you ask nicely during the game, someone might help you out.

DEMOS
Thanks to Sapphired, this Session (and previous ones) will be available for download here.

7 comments to Weekly AGR Session: 13th Jan 2013

  • Test, let’s see if I can post here…

  • Yay, I can! btw, I preferred the old text format for the map schelude, explanations and so. I can’t understand a crap from these english videos!

    • Beltan

      A beginner’s guide is a good idea, but there is one major problem to work out:

      There needs to be a one-shot file that new players can use to install Quake+A good QW client+Fortress+AGRCustomTF files. There will not be a significant amount of new players if it is a hassle to set up.

      Once that’s been cleared up, the next thing is to make the game itself more user-friendly. For example, when a new player gets into the server and chooses a team, they get the class menu. To experienced players like us, hitting zero to customize is second-nature. A new player doesn’t have any kind of emphasis on the “custom class” option, so what I’m saying is the menu ought to have “0: Custom Class” up top, seperate from the class selections and obviously emphasized by being colored differently or with arrows “—->0: Custom Class<—-".

      I know it might sound like I'm overcomplicating things, but a small detail like this can confuse or annoy new players.

      The way the game is set up, you could skip a lot of "beginner faq" crap by just having the game explain an item when the player purchases it.

      Yet another problem that players new to our beloved game face is setting up all the necessary console commands. +gren1, +skill, +throwdet, +build, +detpipe, +disguise…I'm sure I'm missing others but you get the idea.

      I've said it several times but I'm going to say it again: What CustomTF needs is a standalone, well-polished version. Believe me when I say I understand that is going to be a lot of work: I've looked into programming because I so enjoy designing gameplay and I still haven't been able to get anywhere on the game and mod ideas I've come up with.

      • Beltan

        Also for those of you who don’t know, I wrote a couple of idea posts in the forums (under strategy and gameplay section), please check them out.

  • Wolfgang

    I prefer text format too. I’d perhaps use the forum more if it let you just view the post as guest instead of requiring a log-in.

    OMC, I totally feel your pain on the Phoenix labs forums being deleted. I’m still angry about that as like you said there was some brilliant and thoughtful post on there. Whoever took the decision to wipe the forum clean of post and not inform the members was just being selfish. I’ve got idea who it was and I really can’t forgive them

    By the way, the cheating allegations. I really don’t want to download FTE Quake just to watch old sessions. Is EzQuake being fazed out on purpose?

  • Beltan

    It’s always engaging to fight someone who is close on skill level or more skilled, but when someone is cheating it frustrates me because they are crazy difficult to take down.

    I don’t cheat and that’s one of the few things I expect from a multiplayer game is that people don’t cheat. To be honest with you I checked 3 people this session, Duluth first, then Shai, then Decimus. Duluth certainly was, but Decimus wasn’t, and although I was sure that I would find Shai to be cheating, I checked them frequently and cannot be certain, so I assume they were not.

    I went back in the game with the idea that the only hope to break through for red on BAM4 was to out-survive the cheater. It worked pretty well as red worked extremely well together as a team, but fizzled when the cheater got someone to chaplan for him, making almost every rocket an instant kill (I had 200 blast and died very quickly to chaplan-powered rockets, unfortunately). Despite the chap-boosted cheater, red stuck together attacking as a team, which I was very proud of.

    The way red stuck together and watched each other’s backs and fought so hard, they should have come away with an overwhelming victory. One opponent with computer-assisted aim who got a chap boost managed to almost completely negate red’s attacks, and that’s just not fair to a team that’s doing everything right.

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