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Absolute beginners TF map making by Grimm

copied from hereTF Map Making Tutorial[ Back – Home – D/L Tutor ]The Team Fortress Map Making Tutor. v1.1by: grimm [502]

INDEX

0.0 New Since v1.0

1. Basic intro

1.1 Introduction 1.2 File Listing 1.3 What is TF? 1.4 How do I make a TF map?

2. Entity specifics

2.1 Tool & trick of . . . → Read More

Absolute beginners guide to sprites

WHY use sprites?

To maintain compativility with ezquake, otherwise use tga

WHAT DO I NEED?

GIMP Fimg

How do I make a sprite?

Gimp: make the image Save as foo.bmp, Fimg: open foo.bmp, and save as foo.spr

Notes:

index 255 is transparent  ‘gl_blendsprites 0’ to make the sprite opaque LadyHavoc: or use .spr32 which is a . . . → Read More

Absolute beginners guide to textures

WHAT DO I NEED?

GIMP The Normal Map plugin:  https://code.google.com/archive/p/gimp-normalmap/

 

Make “foo.tga” Make “foo._norm.tga” Make “foo._glass.tga” Put foo.tga in your yourtextures.wad Import yourtextures.wad into your map editor, and use foo.tga in a map save, compile put “foo._norm.tga” in quake/yourmod/textures put “foo._gloss.tga” in quake/yourmod/textures

Notes:

use texmex, or defullbright to get rid of fullbrights Changing maps does NOT . . . → Read More

StepByStep: Normal Mapping

http://wiki.polycount.com/wiki/Normal_map

http://www.quakeworld.nu/forum/topic/3686/bsp-bump-mapping-glsl-in-ezquake

http://polycount.com/discussion/146667/a-practical-guide-on-normal-mapping-for-games

https://developer.valvesoftware.com/wiki/Normal_Map_Creation_in_The_GIMP

 

Brilliant tutorial:

https://www.youtube.com/watch?v=8Jdo3ZmtPWk

 

CHAT:

Q: whats missing from theis shader code? (trying to add a normal map onto a texture): Feb 04 04:29:58 <OneManClan> http://pastebin.com/40RcjAjx Feb 04 04:30:38 <OneManClan> is it a path problem, or a shader code problem? Feb 04 04:31:51 <OneManClan> the texture is called ‘passfield_brick’ . . . → Read More