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pointerstat explanation (and case study)

STATS are variables sent to CSQC by the server. As a player, they usually contain information about you, your health, ammo, armour, etc, so they can be displayed in your HUD. What if you want your CSQC to get information about *other* players, so you can (eg) display *their* health, or some other .variable . . . → Read More

AGR with q3bsp

OneManClan> but i woke up w an insane idea.. 01[14:54] <OneManClan> … to get over the other major thing holding AGR develpment back 01[14:54] <OneManClan> (aside from my own difficulties grasping simple concepts!!) 01[14:55] <OneManClan> anyway, i have a question which I us making me nervous just askign it because if the answe . . . → Read More

AGR BUG LIST

mellee doesnt help w disarm [FIXED] sgs didnt fire on flag carrier (invis?) lost contact w sold2 [FIXED] sold doesnt resume walking beat after enemy contact Sold does weird flyign through air thing town4 respawns arent random dropped flag freezes midair for a second before drop SG firing animation when not firing spy hack . . . → Read More

Absolute beginners guide to Q1 models

Awesome site 1: Tome of Preach

Awesome site 2: Phillip Nahratow

 

 

Quake in a browser

get the 4 files + pak upload them to your web server

for better peformance use gzip and Etags

Issues:

alt tab fucks up your mouse

only works w firebox

 

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<Spoike> firstly you need some html that creates a canvas. <OneManClan> yea, like that horrot game w the screaming woman <Spoike> . . . → Read More

Manifests and Running FTE in a browser

Rename the FTE.exe “YourModname.exe” Make a favicon/*ico image file (the icon the exe uses) for your mod, and use something like resource hacker to edit FTEs default one. Make a default.fmf (test) file as follows:

FTEManifestVer 1 // leave this as is UPDATEURL http://attackersgored.com/default.fmf // where to get updated fmf file GAME Quake // . . . → Read More

Absolute beginners guide to map making

1. qbsp 2. vis 3. light

https://ericwa.github.io/ericw-tools/#sunlight

Running and compiling an FTE server

TEST SERVER

svn up // update

svn diff // show the differences

svn log -l30 // shows the 30 most recent commits

m-dbg DEBUG

m-rel release

$ make makelibs -j4 FTE_TARGET=win64 && make m-dbg -j4 FTE_TARGET=win64

more info here.

LINUX SERVER

#!/bin/sh

while true; do

# 2.5 omc: THIS is the command line which runs . . . → Read More

Absolute beginners guide to sending clients pk3s

The full title of this tutorial should be “Absolute beginners guide to getting FTE clients to automatically download the files they need, while allowing older (non-CSQC compatible) clients to connect without crashing”. Or “How to make a modern Quake engine (CSQC, shaders, particles, iqms etc ) compatible with older clients, so that they can . . . → Read More

Absolute beginners guide to dimension_*

foo |= D_SOMETHING; // setting foo -= foo & D_SOMETHING; // removing if(foo & D_SOMETHING) // checking

x = denotes ‘it doesnt matter’ 0000 0000 1111 1111 // default / initial settings

// deafness // writebyte effects are sent with global: dimension_send 0000 0000 0000 0001 //or if its an entity making the sound: . . . → Read More